Tooth and Tail, Monaco
Pocketwatch Games

I worked with Pocketwatch Games on a handful of titles, most notably Tooth and Tail and Monaco: What's Yours is Mine.

Tooth and Tail is an arcade RTS that attempts to distill everything that made real time strategy a massive genre in the 1990's into a flavorful, bite-sized experience for modern audiences. Pocketwatch Games reached out to me because the art style they were originally working with wasn't quite up to snuff. After I analyzed what wasn't working about the original look, I created a mockup that aimed to address the shortcomings and accentuate the positives. I was iterating on this mockup when the decision was made to move things to chunky pixels; a love letter to the classics of the genre. The new look was a hit with the rest of the team, and we pushed forward. Over the course of development I animated characters, created countless environment assets, produced VFX, helped figure out technical problems (TnT uses a homegrown engine), and designed the UI/UX. I gave a talk at GDC in 2017 that walks through this whole process. It's linked below.


Animation and Video



Images
an image from Tooth and Tail
The original mockup I created upon joining the project.
an image from Tooth and Tail
The mockup I made shortly after the original, once the idea of making TnT a pixel art game was floated.
an image from Tooth and Tail
The mockup became a living document; every piece of in-game artwork was iterated within the mockup file.
an image from Tooth and Tail
The heart of art direction is communication. I made a countless storyboards and visual explainers for sequences and bits of visual-based tech.
an image from Tooth and Tail
An in-game shot of Tooth and Tail.
an image from Tooth and Tail
The temperate environment art set from Tooth and Tail.
an image from Tooth and Tail
The desert environment art set
an image from Tooth and Tail
The winter environment art set
an image from Tooth and Tail
The tavern interior
an image from Tooth and Tail
The underground interior
an image from Tooth and Tail
Some shots on the left of where we landed with the UI, with UI development shots on the right.
an image from Tooth and Tail
The logo, key art, and some real-world artifacts from Tooth and Tail.

Monaco: What's Yours is Mine is a co-op heist game. Similar to Tooth and Tail, Pocketwatch got in touch with me because the artwork they were originally using wasn't feeling shippable and they needed someone to iterate what they had and push forward on everything that still had to be made. I ended up making most of the environment artwork, I helped in the creation of the characters and UI, and I handled branding material such as the logo, key art, and Steam trading card images.

an image from Monaco: What's Yours Is Mine
A view of some of the assets I made for Monaco.
an image from Monaco: What's Yours Is Mine
Originally a special poster for conventions and conferences, this image became the key art for the XBox Live Arcade release of Monaco.
an image from Monaco: What's Yours Is Mine
The logo and key art used for retail box version of the game, as well as the Steam release.
an image from Monaco: What's Yours Is Mine
Four of the eight images I created for Monaco's Steam trading cards.