Even More Work
Various Developers

This is a collection of work from smaller projects, personal projects, cancelled projects, and other miscellaneous stuff that didn't fit in another project view. Enjoy!


an image from an An Electrifying Incident
Work from An Electrifying Incident, an hour-long puzzle game from Draknek and Friends. The three images on the top were concept drawings, the bottom left is an in-engine diorama I created to act as a mini-mockup, and the bottom right is an in-game screenshot.
an image Beartopia
Shots from Beartopia, a VR game created for Google's short-lived Daydream platform.
an image from an Beartopia
A mockup of a Beartopia remaster Spry Fox was considering post-Daydream.
an image from Beartopia
A mockup of a Beartopia remaster Spry Fox was considering post-Daydream.
an image from Colors of the Forest
Concept art from early in development of the game that would eventually become Cozy Grove, a hit cozy game from Spry Fox.
an image from Notorious Inc
A series of screenshots from Notorious Inc, an arbitrage game made internally by Chickadee that tasks the player with being the CEO of a corrupt multinational corporation.
an image from a pitch
Visual development from a (very cool) title that failed to find a publisher.
an image from a pitch
More Visual development work from that same project.
an image from Allegory
Enemy images from Allegory, a title made by solo developer John Akers.
an image from Steambirds Alliance
Enemy concepts from Steambirds Alliance, an bullethell MMO made by Spry Fox.
an image from Steambirds Alliance
More enemy concepts from Steambirds Alliance.
an image from Steambirds Alliance
Concept art for the Rebel City - the players' collective home base - from Steambirds Alliance.
an image from Alphabear Hustle
Town assets from Alphabear Hustle, a multiplayer version of Spry Fox's classic word game, Alphabear.
an image from Slayaway Camp 2
The art bible from Slayaway Camp 2, by Blue Wizard. Blue Wizard contracted me to help develop an art style for their mobile puzzle game, and this art doc was one of the things I created for them.
an image from Slayaway Camp 2
In-engine mockups from Slayaway Camp 2.
an image from 2d Day
Visual development from the game that would eventually become Tooth and Tail. This work was created during an in-person jam week.