This is a collection of work from smaller projects, personal projects, cancelled projects, and other miscellaneous stuff that didn't fit in another project view. Enjoy!
Work from An Electrifying Incident, an hour-long puzzle game from Draknek and Friends. The three images on the top were concept drawings, the bottom left is an in-engine diorama I created to act as a mini-mockup, and the bottom right is an in-game screenshot.
Shots from Beartopia, a VR game created for Google's short-lived Daydream platform.
A mockup of a Beartopia remaster Spry Fox was considering post-Daydream.
A mockup of a Beartopia remaster Spry Fox was considering post-Daydream.
Concept art from early in development of the game that would eventually become Cozy Grove, a hit cozy game from Spry Fox.
A series of screenshots from Notorious Inc, an arbitrage game made internally by Chickadee that tasks the player with being the CEO of a corrupt multinational corporation.
Visual development from a (very cool) title that failed to find a publisher.
More Visual development work from that same project.
Enemy images from Allegory, a title made by solo developer John Akers.
Enemy concepts from Steambirds Alliance, an bullethell MMO made by Spry Fox.
More enemy concepts from Steambirds Alliance.
Concept art for the Rebel City - the players' collective home base - from Steambirds Alliance.
Town assets from Alphabear Hustle, a multiplayer version of Spry Fox's classic word game, Alphabear.
The art bible from Slayaway Camp 2, by Blue Wizard. Blue Wizard contracted me to help develop an art style for their mobile puzzle game, and this art doc was one of the things I created for them.
In-engine mockups from Slayaway Camp 2.
Visual development from the game that would eventually become Tooth and Tail. This work was created during an in-person jam week.