Concept drawings/paintings, matte paintings, model sheets, and all manner of final 2d artwork
Low poly models of any object, prop, or character you need, modeled to match your concept art exactly
UVW’s unwrapped and packed expertly, and textures painted to match any style
Skeletons and user-friendly control objects for any biped, beast, or contraption you have
2d and 3d animation with character and attitude to spare
Graphic Design & Branding
Logos, websites, in-game interfaces, posters, business cards, and pitch docs; I’m familiar with both digital distribution and print
Early Dev / Pre Production
Pitch doc mockups that help get you the deal, aesthetic directions that look great and help you stand out from the pack, and efficient art pipelines
Consulting & Problem Solving
Advice, suggestions, and solutions for problems big and small, based on ten years of professional creative experience and formal art training