Drawing and Painting

Concept drawings/paintings, matte paintings, model sheets, and all manner of final 2d artwork

Modeling

Low poly models of any object, prop, or character you need, modeled to match your concept art exactly

Unwrapping & Texturing

UVW’s unwrapped and packed expertly, and textures painted to match any style

Rigging & Binding

Skeletons and user-friendly control objects for any biped, beast, or contraption you have

Animation

2d and 3d animation with character and attitude to spare

Graphic Design & Branding

Logos, websites, in-game interfaces, posters, business cards, and pitch docs; I’m familiar with both digital distribution and print

Early Dev / Pre Production

Pitch doc mockups that help get you the deal, aesthetic directions that look great and help you stand out from the pack, and efficient art pipelines

Consulting & Problem Solving

Advice, suggestions, and solutions for problems big and small, based on ten years of professional creative experience and formal art training